Marrowgar: The floating multi-headed thing with a BIG axe

Welcome to Eki’s guide to hopefully not completely defunct raid bosses

Marrowgar: The floating multi-headed thing with a BIG axe

This fight is a two phase fight (Well Kinda), phase one is actually essential Korolon with meteor fists always cranking, including fire though admittedly this fire is blue and he does also impale people with Bone Spikes that need to be DPSd down (This is Even more Important should the person impaled be a healer as tank damage is heavy) as they do damage and stun the person (this can not be bubbled out of or Ice Blocked unlike most painful effects. Phase two its BOOOOOOOOONE SSSSTTTTTOOOOORRRRRM errr sorry Bone Storm at certain intervals he will start spinning up for and Yell Bone Storm at which point its basically a game of everyone run away from the spinning top of horrible painful death.

In any Case the long of it to come, but first.

Important notes.

  • Tanks need to be stacked on top of each other in order to split the damage of his saber lash (damage split between all targets in front of him)
  • Bone Spikes need to be targeted and killed immediately failing to do so will kill the raid
  • Stay out of the fire the best way to do this is anything but a hunter is simply to be inside his hit box with the rogues.
  • During Bone Storm do not DPS he drops agro, also hell throw more fire around as usual don’t stand in it you’ll die.

Phase 1: Boned, yes you will be!

On This phase you will need the tanks stacked up and the DPS as clustered as possible, the only poor bastards that cant DPS from within his Hit Box are hunters due to the minimum range issue, so umm expect their DPS to be the lowest in reality (failing this consider slapping the other dps) as they will be dodging fire the entire fight.

The tanks can and will get fire under their feet and will need to move however they need to move together so hope they are in tune with one another and go smoothly in the same direction or whoever has agro will bite it hardcore. (Funny note warriors and druids DO NOT CHARGE! As nothing says “I am an idiot” like forcing three or more healers to blow their oh shit cool downs on you within seconds of engaging)

Basically if you choose to Heroism or Bloodlust this fights it’s better sooner than later really before you get bone spikes and fire screwing with everyone, generally id say give everyone 5-10 seconds to get in position and DPSing then drop the cool down.

This biggest annoyance in this phase of the fight is Bone Spike graveyard in which he impales someone on a destroyable spike that damages the poor player on the receiving end and stops them doing anything, the key here basically as simple as this switch targets and kill the damn thing hitting tab is not a difficult task. Continue DPSing the boss between spikes (which don’t have a lot of health actually) then get ready to run when you hear BOOOONEEE STTTTOOOOOORRRRM as it means hes spinning up for phase 2ish.

Phase 2 Kind of: BOOOONNNNE SSSTTOOOORRRM

Basically Stop DPS as soon as he says this as he agro dumps at this point, pretty often the tanks can eat the whirlwind as the bleed it leaves is pretty minor  in terms of tank damage though it stings a tad for DPS and healers so basically when you see him heading one direction during this phase you head the exact opposite. Of course to make matters worse he also leaves a trail of blue fire wherever he goes so try to stick together as a group so as to not create impassable walls of fiery suck.

Now back to phase one rinse and repeat till the ugly bugger is dead.

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